<?xml version="1.0" encoding="utf-8"?><rss xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" version="2.0"><channel><title>Hrmmm.... uhhhh??? Comments - Brought to you by JoeUser</title><link>http://darkhelmet.joeuser.com/rss/comments</link><copyright>© 2006 - 2008 Stardock Corporation. All rights reserved.</copyright><description>Well I don't really need another blog site... but I never did test out joeuser.com at all...</description><language>en-us</language><pubDate>2008-07-24T02:35:39</pubDate><lastBuildDate>2008-07-24T02:35:39</lastBuildDate><docs>http://cyber.law.harvard.edu/rss/rss.html</docs><generator>Stardock Rss Generator v1.0, Andrew Powell</generator><managingEditor>info@stardock.com</managingEditor><webMaster>apowell@stardock.com</webMaster><item><author>BlueDev</author><comments>http://darkhelmet.joeuser.com/article/164510</comments><description><![CDATA[Downloading now, will see how it goes.]]></description><guid isPermaLink="True">http://darkhelmet.joeuser.com/article/164510</guid><link>http://darkhelmet.joeuser.com/article/164510</link><pubDate>Wed, 23 Jul 2008 22:35:39 -0400</pubDate><pubDateParsed>2008-07-24T02:35:39</pubDateParsed><title>BlueDev on Electropy limited beta available!</title></item><item><author>Yarlen</author><comments>http://darkhelmet.joeuser.com/article/161918</comments><description><![CDATA[Sounds nifty. <img onload="if(Sd.ImageResizer) Sd.ImageResizer.createOn(this);" src="http://images.stardock.com/tgNET/smiles/Smile.gif" border=0 align="absmiddle">&nbsp; Feel free to send me follow-up emails on the game, I'm playing catch-up on a backlog of things right now. ]]></description><guid isPermaLink="True">http://darkhelmet.joeuser.com/article/161918</guid><link>http://darkhelmet.joeuser.com/article/161918</link><pubDate>Wed, 23 Jul 2008 22:35:39 -0400</pubDate><pubDateParsed>2008-07-24T02:35:39</pubDateParsed><title>Yarlen on Electropy</title></item><item><author>BlueDev</author><comments>http://darkhelmet.joeuser.com/article/162274</comments><description><![CDATA[<P>I have to admit, that looked like it could be a lot of fun.&nbsp; Some fun physics puzzle possibilities.&nbsp; I'm intrigued, will be keeping a watch.</P>
<P>I look forward to the demo.&nbsp; Any timeline on its release?</P>]]></description><guid isPermaLink="True">http://darkhelmet.joeuser.com/article/162274</guid><link>http://darkhelmet.joeuser.com/article/162274</link><pubDate>Wed, 23 Jul 2008 22:35:39 -0400</pubDate><pubDateParsed>2008-07-24T02:35:39</pubDateParsed><title>BlueDev on Electropy Trailer</title></item><item><author>relswick</author><comments>http://darkhelmet.joeuser.com/article/70944</comments><description><![CDATA[<Font Face="Arial" Size="2" Color="000000"> Hi Jonas,<BR>
<BR>
Looking forward to hearing more from you and if you do any programming on your dad's PS3!</font>]]></description><guid isPermaLink="True">http://darkhelmet.joeuser.com/article/70944</guid><link>http://darkhelmet.joeuser.com/article/70944</link><pubDate>Wed, 23 Jul 2008 22:35:39 -0400</pubDate><pubDateParsed>2008-07-24T02:35:39</pubDateParsed><title>relswick on Hi</title></item><item><author>DownloaderKL</author><comments>http://darkhelmet.joeuser.com/article/77729</comments><description><![CDATA[<Font Face="Arial" Size="2" Color="000000"> I believe you should come up with a really great plot and then worry about graphics.  I think a vast majority of games suck nowadays because they try to show off graphics.  Graphics are good and all, but they won't keep you attached to the game like the gameplay or the plot.  I still find myself playing Nintendo and Supernintendo.  They were good (Super Nintendo moreso) because they focused on plots and gameplay.  I've been searching for a Side-Scrolling RPG and the only thing I've found is Eternal Daughter.  It reminds me of the game from Nintendo called Battle For Olympus.  I wish you luck in your programing and if I remember I will try and play it.</font>]]></description><guid isPermaLink="True">http://darkhelmet.joeuser.com/article/77729</guid><link>http://darkhelmet.joeuser.com/article/77729</link><pubDate>Wed, 23 Jul 2008 22:35:39 -0400</pubDate><pubDateParsed>2008-07-24T02:35:39</pubDateParsed><title>DownloaderKL on A start to something better?</title></item><item><author>Mudflap</author><comments>http://darkhelmet.joeuser.com/article/77729</comments><description><![CDATA[<Font Face="Arial" Size="2" Color="000000"> Hey DarkHelmet,<BR>
<BR>
Looks good. You may want to look into NVIDIA's FX Composer. I prefer it over Render Monkey because I can use the shaders as-is. I don't have to go through some wonky export function.<BR>
</font>]]></description><guid isPermaLink="True">http://darkhelmet.joeuser.com/article/77729</guid><link>http://darkhelmet.joeuser.com/article/77729</link><pubDate>Wed, 23 Jul 2008 22:35:39 -0400</pubDate><pubDateParsed>2008-07-24T02:35:39</pubDateParsed><title>Mudflap on A start to something better?</title></item><item><author>Yarlen</author><comments>http://darkhelmet.joeuser.com/article/77729</comments><description><![CDATA[Sometimes that's all you need. <img onload="if(Sd.ImageResizer) Sd.ImageResizer.createOn(this);" src="http://images.stardock.com/tgNET/smiles/Wink.gif" border=0 ALIGN="absmiddle">]]></description><guid isPermaLink="True">http://darkhelmet.joeuser.com/article/77729</guid><link>http://darkhelmet.joeuser.com/article/77729</link><pubDate>Wed, 23 Jul 2008 22:35:39 -0400</pubDate><pubDateParsed>2008-07-24T02:35:39</pubDateParsed><title>Yarlen on A start to something better?</title></item><item><author>Yarlen</author><comments>http://darkhelmet.joeuser.com/article/77729</comments><description><![CDATA[Sounds like an interesting and ambitious project. Obviously you've got some cool ideas brainstormed for this game. I would just suggest spending some time and putting them down into a design document. That way you get everything you want to do down on paper (in case you forget anything), and can create an outline of everything you want to do with the game. Since this is going to have RPG elements, there's probably going to be a lot of stuff to track. <img onload="if(Sd.ImageResizer) Sd.ImageResizer.createOn(this);" src="http://images.stardock.com/tgNET/smiles/Smile.gif" border=0 ALIGN="absmiddle">]]></description><guid isPermaLink="True">http://darkhelmet.joeuser.com/article/77729</guid><link>http://darkhelmet.joeuser.com/article/77729</link><pubDate>Wed, 23 Jul 2008 22:35:39 -0400</pubDate><pubDateParsed>2008-07-24T02:35:39</pubDateParsed><title>Yarlen on A start to something better?</title></item></channel></rss>